Machine Learning Researcher at the funded project "Algorithm for the visual detection of marble cracks (Vi4MC)"

(Aug. 2022 - Nov. 2022)

Crack detection in marble images using semantic segmentation

Improved performance of models by 40%, by improving the data labeling and organization process

Machine Learning Researcher at the funded project "AGRO4+: Holistic approach in Agriculture for new farmers"

(Jul. 2021 - Nov. 2022)

Design and implementation of Reinforcement Learning environment for the autonomous field coverage with one or multiple drones (Parrot Anafi Drone)

Machine Learning Researcher at the funded project "Algorithm for the visual sorting of marbles using computer vision (Vi4M)"

(Oct. 2020 - Feb. 2022)


Research and development of an algorithm for the classification of marble tiles according to their according to their aesthetic criteria. The research was consisted of 3 different approaches:

Independent development of the software, as well as proposition of the different approaches. The software for the first approach heavily utilized parallelization techniques and data management.

AR App Developer/Machine Learning Researcher at the funded project "EURYNOME: Technological framework for the documentation and promotion of human creativity and culture at the Archaeological Museum of Patra"

(June 2020 - Nov. 2022)

Role focused on developing an Augmented Reality app using Unity3D and Vuforia SDK and applying Reinforcement Learning to train autonomous agents to shape their behaviors in fighting scenarios inside an arena.

Machine Learning Researcher at the funded project "Social robots as tools in special education"

(Dec. 2018 - Sept. 2020)

Worked in multidisciplinary teams for the development of software for the social robot NAO, to interact autonomously (or with minor interventions from the therapist) with children in special education (autism and learning disabilities). Research and development of A.I. algorithms for action recognition using computer vision. Applied machine and deep learning for engagement detection and engagement level estimation from data collected

Computer Vision Engineer developing an Automatic Dartboard Game Scoring System

(Jan. 2017 - Feb. 2018)



The system was consisted of:

Publications

Individual publications.

Education

Master of Philosophy in Advanced Technologies in Informatics and Computers

(Oct. 2018 - July 2021)

Department of Informatics of the International Hellenic University, Kavala, Greece

Bachelor of Science in Software Engineering direction of Computer and Informatics Engineering

(Sept 2013 - May 2018)

Department of Informatics of the International Hellenic University, Kavala, Greece

Certifications

Knowledge & Skills

Programming Languages:

Libraries and Tools:

Game Engines: